Press Play

2025
Press_Play.mov
Within a Single Frame Thesis Presentation
From a young age, I've always been captivated by visual storytelling. Film, television, and online videos became the lens through which I interpreted the world. Stories offer me the unique opportunity to experience perspectives beyond my own and I constantly seek out others who share that same sense of interdependence. I find that my fascination with these stories ultimately define my identity not only as an individual, but as a designer. In Press Play, I investigate how design can be used to create spaces for sharing passions and foster human connection through collective storytelling.

Press Play explores how design, particularly through motion and video, can serve as a tool to cultivate conversation. “Press” is representative of the journalistic coverage I collect, while “play” refers to my reinterpretations and recontextualization of the content. By creating time-based narratives, motion allows me to reinterpret for the screen in engaging ways. Through interviewing and collecting stories from others, I weave personal accounts into my work to develop collaborative narratives. Using film editing techniques and engaging compositions, I aim to combine creative aspects of documentary filmmaking with motion design work. I aim to explore the relationships others have with film, as well as dissect my own personal connections to cinema. I examine how design can be curated to create spaces where individuals can indirectly start discourse with others through shared passions. In a digital age that often prioritizes individuality, I aim to encourage curiosity and the discovery of new perspectives, ultimately unifying an audience through narrative movement. 

© Hayley Clark 2024